
An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.ĭisadvantage on attack rolls and saving throws

Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. A deafened creature can't hear and automatically fails any ability check that requires hearing.The charmer has advantage on any ability check to interact socially with the creature.A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.A blinded creature can't see and automatically fails any ability check that requires sight.The following definitions specify what happens to a creature while it is subjected to a condition. A creature either has a condition or doesn't. If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.Ī condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect.
